It's no secret that the Destiny 2 Shadowkeep expansion is increasing in popularity, but there's certainly some room for improvement. Economy problems and balance issues are what are currently hindering the success of the expansion, but fortunately, Bungie appears to be addressing some of the problems mentioned above.
Destiny 2: Shadowkeep balance changes in detail
In a recent blog post, Bungie explains that patches are coming that'll address both the balance and economy issues players have reported. The update will arrive next Tuesday, October 29th, which will resolve some frustrating bugs and Supers that are massively overpowered. The armor 2.0 system will be addressed shortly, according to Bungie.
The lower tier Fists of Havoc and the bottom tier Daybreak are the supers that are being patched, although you'll likely have experienced this first hand if you've entered the Crucible over the past year. The skills that allow these supers to have a longer duration are being targeted, meaning the effects last nowhere near as long.
Not only are supers being looked at, but titans are also under the radar. To ensure players no longer fly across the map, the Fists of Havoc light attacks concept is going to come in with a higher energy requirement. Additionally, using this super while getting kills will soon prevent health regeneration from happening organically. Most Destiny players will be aware of the One-Eyed Mask exotic, which has been hindering PvP modes for the past twelve months. Bungie says this is also getting nerfed. The general idea of these nerfs is to bring more balance into the game, which has been a long time coming.
When the balance and economy update arrives next week, a patch will be applied to the icons that appear in the header area of the screen to address a PvP super issue. After a player uses one of the Forsaken Supers currently available, there's currently no way of knowing a player is using a Super due to the icons being aligned with the base Supers. Bungie aims to address this along with fixing an issue which affects the loading sequences while in space flight, causing slower preview times for gear.
What about armor 2.0?
Although it's not coming next week in its entirety, armor 2.0 hasn't been forgotten. Bungie has the intention of streamlining armor 2.0 to make certain mods more accessible.
Bungie states that "Starting next season, the restrictions on having multiple mods of the same type in a single piece of armor will be removed (with a few exceptions)," ''you'll be able to run two Hand Cannon Loader mods, or two Shotgun Ammo Finder mods, and so forth. The only exceptions to this stacking come from mods that provide no benefit when stacked, such as Fastball and Traction. We needed a little more time to make sure that stacking mods wouldn't cause any major technical issues, and think that stacking mods of the same type gives more flexibility in crafting your build, provided you have the armor energy to spend in socketing them in."
It's fantastic that Bungie is listening to it's player's feedback so early in the season. It's just not so great that these changes aren't coming until next season. At least we've got balance changes next week!