Hideo Kojima may soon be making a name for himself in Hollywood. The legendary 56-year-old game designer recently said during a BBC interview that his new company would like to explore the world of filmmaking. "In the future, Kojima Productions will start making films," he told the outlet, adding "if you can do one thing well, then you can do everything well."
While that might seem like some extreme hubris coming from a man who has spent his entire life in the video game space, he may be right when it comes to his particular situation. Death Stranding, his latest game, is a deeply cinematic experience. In addition to wide vistas and hyper realistic weather effects, other filmic elements are even more obvious. Instead of using generic characters, Kojima opted to scan in some star power in the form of famous Hollywood actors. Norman Reedus, known for The Walking Dead, plays main character Sam Porter Bridges, while Casino Royale alum Mads Mikkelson and Inglourious Basterds star Lea Seydoux also have main roles.
Kojima’s game also relies on an extremely robust, movie-like narrative, as it is mostly a single player experience. "Caring for each other is what makes people feel good. We've always been like that in the past. I want people to remember that and feel it in my game," he said about the story, without getting specific. He also revealed that he wants his game to impact people on a global scale, something that is usually only achieved by the likes of movies and television shows. "When those people play this game they realize people like them exist all over the world. Knowing that even though I'm lonely, there are other people like me makes them feel at ease. That's what I would like for them to feel when playing the game.”
Perhaps confirming his commitment to cinema, Kojima still insists on the trailers being scored and cut in house, a task usually outsourced to other firms for large-scale games. At times he is even known to come in and direct the editing of the trailer himself.
Of course Kojima has been accused of using an extremely filmic style before. Prior to his ouster from powerhouse developer Konami back in 2016, he made headlines by creating the Metal Gear stealth combat series. While the first game debuted in 1987 with very limited graphics, the franchise quickly grew into a graphical benchmark, with each new entry in the series boasting undeniably impressive visuals. The gameplay was highly lauded by players and critics alike, but a reliance on extremely long and verbose cutscenes, also known as cinematics, polarized the player base.