It might have been a long time coming, but it looks as though we'll soon be seeing the hugely popular PC exclusive, League of Legends, heading to consoles and mobile.
League of Legends multi-platform support, what we know
The announcement that League of Legends will be leaving PC exclusivity behind came in the form of confirmation from developer Riot Games. When League arrives on mobile and console, however, it won't be known as League of Legends, but rather under the name of League of Legends: Wild Rift. The PC version is likely to retain the current title, which would make sense if it's not broken don't fix it
Riot Games confirmed the mobile and console port of League of Legends would be releasing in 2020, but no date has currently been specified as to what time of year we can expect to see it. The confirmation of a console and mobile version, which will make the most of the game's performance, was unveiled by Michael Chow, League of Legend's Executive Producer during Riot's 10th-anniversary event via a Livestream
Chow commented, saying, "For years, many of you have been telling us that the marquee League PC experience is sometimes tough to fit into your lifestyle, which can change from one week to the next, one month to the next, one year to the next. You've also been telling us that you simply can't play League with a lot of the friends you love to game with, just because of their lifestyles and because League takes a long time to learn. So we built a new Rift that you can play on console and mobile."
League of Legends: Wild Rift has been welcomed with open arms by fans of the game. The announcement came just in time to celebrate its ten year anniversary. It suffices to say its success on PC and entry to the esports world has been nothing short of a phenomenon.
From the information we've been provided so far surrounding League of Legends: Wild Rift, it appears that the core game will mimic that of the PC version. Different demands apply for mobile and console, so the game will surely be tweaked to meet those requirements to ensure peak performance on each platform. According to Chow, the game will differ in terms of the match length, with matches ranging between fifteen and twenty minutes. Gameplay should be adapting a one size fits all approach thanks to the included twin-stick controller machanic for console and mobile. Skins and champions will also be a little more limited in comparison to the PC version. Players on mobile wanting to play League of Legends: Wild Rift can already register their interest on the Google Play Store today, but those on the console will have to wait a little longer for more info to be communicated. As further details are confirmed, Subnatioon will keep this article updated.
Are you excited about the port of League of Legends: Wild Rift coming to mobile and consoles? Let us know.